SNAP Method Workshop

About SNAP Method

A structured method for creative problem-solving should not only address the generation of ideas, but also the understanding of the problem, as well as the refinement and evaluation of ideas. SNAP Method addresses the various stages from problem formulation to evaluation of ideas. It does not require prior training or expertise. The method is implemented in a software application.

What You Get

I offer a five-hour workshop implementing SNAP Method for solving new problems. A workshop can take place remotely or onsite. Only have two hours? Choose the SNAP Method Creative Blitz.

A SNAP Method workshop is delivered using the SNAP Method Software. A typical workshop produces five to eight detailed and concrete creative ideas, ranked by usefulness. I will personally facilitate the entire process for you and your team. Following the workshop, I will send you a report summarising its outcomes. View a report template here.

The recommended team size is three to six participants, not including the facilitator (me).
No special equipment is required: just a laptop/desktop/tablet for each participant, and an Internet connection.

Interested in a SNAP Method workshop? Submit your request here.

The Process

1. Define (50 minutes, based on four participants)
Define the problem as a team

Create a succinct description of the problem using the 5W Technique.

2. Formulate (20 minutes)
Formulate evaluation criteria as a team

Describe three to five criteria for evaluating potential solutions.

Suggested break (30 minutes)

3. Ideate (50 minutes)
Generate original ideas individually and as a team

Using SNAP Method exercises, generate eight ideas per participant.

Suggested break (15 minutes)

4. Refine (120 minutes)
Combine and refine ideas as a team

Classify ideas by underlying solution concepts, combine and refine them into about five solutions.

5. Rank (20 minutes)
Score and rank refined ideas individually and as a team

Score the refined ideas for the evaluation criteria from Stage 2.